Synonyms for bretonnia or Related words with bretonnia

unther              mulhorand              netherese              orcish              cormyr              ansalon              iuz              witchland              beklan              aglarond              chauntea              ulthuan              thyatis              cardolan              valusia              khorne              chessenta              reikland              ergoth              lordaeron              dalaran              calimshan              taladas              rhudaur              belegost              waterdeep              taiidan              skolian              gruumsh              glantri              miyeritar              agatean              jamaillia              haradrim              silvanesti              rhovanion              anauroch              juiblex              aerdy              dunmer              archadian              silverymoon              semphar              chwezi              alphatia              tamriel              lustria              flanaess              luiren              netheril             

Examples of "bretonnia"
Bretonnia was founded when the Knight Lord Giles drove the hordes of orcs and chaos out of Bretonnia in the name of the Lady, the goddess the Bretonnians place their faith in. Since then Bretonnia has been divided and collectively ruled by the King of Bretonnia and his the twelve Dukes and their families. Each Duke, in turn, rules over several barons and earls, each having great swathes of land and are able to call upon dozens of knights from the lesser nobility they rule.
The game is designed for regiments of fantasy miniatures. It uses stock fantasy races such as humans (The Empire, Bretonnia, Kislev), Elves (Dark Elves, High Elves, Wood Elves), Dwarfs, Undead, Orcs and Goblins, as well as some more unusual types such as Lizardmen, Skaven and the daemonic forces of Chaos. Each race has its own unique strengths and flaws; Wood Elves, for example, have the most powerful archers in the game but have poor overall defence and Bretonnia have the strongest cavalry but weak infantry. Similarly, the High Elves are very powerful in close combat, but have weak armour, and cannot be fielded in very large numbers.
Bretonnia is an oft rival of the Empire in both trade and war, but in the most dire situations Bretonnia has supported the Empire with a few troops, notably in the recent Storm of Chaos. The wintry kingdom of Kislev to the north and east has been on good terms with the Empire ever since the Great War against Chaos and the then-Tzar declared Magnus the "Eternal Friend of the People", and their forces have fought together against common enemies many times since. Ties with the High Elves are strong and growing.
"In the fair land of Bretonnia arrogant Bretonnian nobles and their yeomen are questing for an alternative grail - the Bloodweiser trophy. Convinced of their own skill, the young knights fill out their team with linemen levy, drafted from the many local and incompetent all-peasant teams."
In Games Workshop's "Warhammer Fantasy" fictional universe, the Wood Elves are a variety of Elves (Tall slender human-like beings) who live in an enchanted forest in eastern Bretonnia, referred to (by the elves, in their own language) as "Athel Loren".
Eventually, after defeating undead incursions in Kislev, Bretonnia and within the Empire itself, the location of the Undead king is discovered and the final battle is pitched. Throughout the game, the player character Bernhardt changes from a mercenary who only cares about money to a hero willing to lay down his life to save others.
For the 2004 second edition, another campaign, entitled "Paths of the Damned", was followed by standalone adventures, such as "Barony of the Damned" and "Terror in Talabheim", as well as shorter adventures in country sourcebooks and rules supplements, such as "Ill Tidings" from the Bretonnia supplement "Knights of the Grail" and "A Brutal Finish" from the arcane magic supplement "Realms of Sorcery".
The first army to be introduced to 8th edition was Orcs and Goblins. They are one of the most popular Warhammer Fantasy armies, but their release in 8th edition was not totally expected, as at the time there were three (Dwarfs, Wood Elves, and Bretonnia) Warhammer army books which had not been updated since 6th edition. The Dwarf and Wood Elf army books have since been replaced with newer versions.
The Leaders of Miragliano had always been patrons of learning and science as much as art, if not more so. Being so close to the mountain passes, and in past centuries under some threat from Bretonnia and the Empire, the State Leaders had been especially concerned with warfare and defences. It is no surprise that not only Leonardo de Miragliano, but also Cassius the Besieger began their careers in this city.
The Sea of Claws is roughly equivalent to the real world Baltic Sea. The Sea is mentioned in many of the settings sourcebooks and maps. Its name comes from its abundance of sea creatures. On the shores of Sea of Claws are Empire, Kislev, Bretonnia, Norsca and also the great city of Marienburg roughly equivalent to 17th century Amsterdam. On the shores of sea is located Norsca city of Olricstaad.
In the present time (according to the setting's fictional timeline) there are two prominent human nations: The Empire which is based on the Holy Roman Empire and renaissance Germany, and Bretonnia, which is based on Arthurian legends and medieval France. There are also numerous other nations which are not playable in the tabletop game. Sigmar, founder of The Empire, wielded a mighty Dwarf-made Warhammer from which the name of the "Warhammer Fantasy" setting is derived.
Black Fire Pass lies in the south of Averland, where the Black Mountains part and the Old Dwarf Road moves out into the Border Princes' Realm and toward Karaz-a-Karak, the greatest of the Dwarf holds and the seat of their High Kings. Along with Axe Bite Pass in the west, which leads into Bretonnia, High Pass to the far north-east and Peak Pass to the east, Black Fire Pass is one of the few routes through the mountains.
Bretonnia is based on real-world medieval France; its name is clearly derived from the French province of Britanny and it draws heavily from Arthurian legends which are associated with Medieval Brittany; for instance with The Lady and The Green Knight who both have parallels in Arthurian lore. Though originally received by the warhammer community as too idealistic for the warhammer atmosphere, further source books have revealed the underlining arrogance of bretonnian knights and their casually cruel treatment of their lowborn citizens.
Estalia is dominated by two powerful port cities, Bilbali and Magritta. The rivalry between the two - and between each and their Tilean neighbors, for that matter - has endured for centuries. Estalia bore the brunt of Sultan Jaffar's invasion from Araby, which was eventually driven from the peninsula by a combined force including knights from Bretonnia and The Empire. Estalians take great offense at being referred to as Tileans, or at being addressed in the Tilean language by accident. The peninsula is renowned for its Diestros, skilled duelists who ply their skills across the Old World.
Additionally, Bretonnian armies are supplemented by the "Fey Enchantresses" (women who are mysteriously abducted by fey spirits when they are young, raised by the Lady and endowed with magical powers) and the famed "Pegasi Riders" (knights trained to ride highly-temperamental winged horses exclusively raised by Bretonnian breeders and serve as the kingdoms aerial forces). For heavy firepower, Bretonnia has only one major siege weapon, the Trebuchet. While boasting impressive range, the siege weapon is as inaccurate to fire as it is cumbersome to load. These are usually kept far to the rear of Bretonnian armies along with their peasant longbowmen who rank even less than Men-at-Arms.
On Marketag, the first day of sailing season, a huge festival of Mercopio is held near the acropolis at the centre of the city. Merchants from the Empire, Estalia, Bretonnia and the other Tilean City-States make the long journey to Trantio each year to attend this festival, to sell their wares and other goods. Many mercenary and adventurer warbands sent by the Merchant Princes often make the journey to the Marketag Festival to purchase new weapons, equipment, and other necessities, like new standards, maps, and fine crafted Imperial pistols. Also mercenaries often sell their skills at this festival as well.
Remas became a republic during the long period of famines which beset the whole of Tilea. These famines were caused by plagues of rats and mice which ate the corn in the fields and the grain in the storehouses. The situation became so bad that grain had to be imported from wherever there was a surplus, but thanks to Tilean mercantile expertise, and Tilean seafarers, deals were done and grain was shipped in from such places as Bretonnia and the Empire and bought from the wandering Merchant Princes.
The Empire is the largest and most powerful of all the nations of the Old World. The Empire is bordered by the nation of Kislev to the north east and the Sea of Claws, the World's Edge Mountains to the east, and the Great Ocean, Black Mountains, Grey Mountains, the land of Bretonnia to the west, and the Border Princes to the south. To the east, the Empire is threatened by the Orcs and Goblins. A large part of the Empire is heavily forested and large numbers of Beastmen can be found in the deepest forests.
Bretonnian knights train extensively from boyhood in riding and heavy armor combat, specializing in two kinds of weapons, the longsword and the lance; completely abstaining from using ranged weapons, which they consider dishonorable. Their blacksmiths are the best human armorers in the world, second only to the elves and dwarfs in craftmanship. Though indoctrinated in the art of knightly chivalry (similar to that which is practiced in Arthurian legend), Bretonnians generally believe that chivalrous acts and responsibilities only apply to their fellow aristocrats and do not extend the same courtesies and respect to their peasant citizens. Bretonnian knights are born exclusively from the nobility of Bretonnia as peasants cannot afford the cost of the armor and weapons required to be a knight, as well as the upkeep necessary to keep horses and maintain equipment.
Marco was an exemplary State Leader, and was clever enough to keep his gains and establish his family securely as the ruling bloodline of Trantio, despite being from Estalian background. The city soon began to prosper from trade and exploited its position to trade westwards across the sea and eastwards over the mountains. Thus Trantio has become one of the most cultured and beautiful of all Tilean cities. Dwarf workmanship and skill travels westwards along old trade routes through Trantio, into the rest of Tilea, and further on towards Estalia and Bretonnia. This shows its influence in the quality and ambition of the buildings, raised using many Dwarf techniques of construction. The fortifications, gatehouses and towers are particularly massive. Vast quantities of marble were brought down from quarries in the Apuccini mountains as well as the exotic pink-veined Trantine for which the city is famous. This stone was used for Grottio's huge sculpture 'The Five Graces' which adorns the piazza in Verezzo.