Synonyms for cmake or Related words with cmake

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Examples of "cmake"
ITK uses the CMake (cross-platform make) build environment. CMake is an operating system and compiler independent build process that produces native build files appropriate to the OS and compiler that it is run with. On Unix CMake produces makefiles and on Windows CMake generates projects and workspaces.
Complicated directory hierarchies and applications that rely on several libraries are well supported by CMake. For instance, CMake is able to accommodate a project that has multiple toolkits, or libraries that each have multiple directories. In addition, CMake can work with projects that require executables to be created before generating code to be compiled for the final application. Its open-source, extensible design allows CMake to be adapted as necessary for specific projects.
Automake has been criticised for being complex compared to other tools like cmake and plain old makefiles.
CPack is a packaging system for software distributions which is tightly integrated with CMake, but can function without it.
Additional features were created when VTK transitioned to CMake for its build environment and for supporting ParaView.
The software build tool CMake switched from a custom markup language to reStructuredText in version 3.0 for its documentation.
CMake can generate makefiles for many platforms and IDEs including Unix, Windows, Mac OS X, OS/2, MSVC, Cygwin, MinGW and Xcode.
KDE 4 uses CMake for its build system. Since previous versions of KDE were only on Unix systems, autotools were used, but a new build system was needed for builds on operating systems like Windows. CMake also dramatically simplified the build process. The autotools build system had become so complicated by KDE 3 that few developers understood it, requiring hours of work for simple changes. In early 2007 CMake was shown to compile KDE 4 version of KDElibs 40 % faster than the autotools compiled KDE 3 version.
Due to these limitations, several projects that used GNU Build System switched to different build systems, such as CMake and SCons.
Initially xmlbeansxx was supported on the GNU Compiler Collection. As of 2008, version 0.9.1 also supported Microsoft Visual Studio compiler. This was done using CMake multiplatform build tool.
The Slicer build process utilizes CMake to automatically build prerequisite and optional libraries (excluding Qt). The core development cycle incorporates automatic testing, as well as incremental and nightly builds on all platforms, monitored using an online dashboard.
OpenCV runs on a variety of platforms. Desktop: Windows, Linux, macOS, FreeBSD, NetBSD, OpenBSD; Mobile: Android, iOS, Maemo, BlackBerry 10. The user can get official releases from SourceForge or take the latest sources from GitHub. OpenCV uses CMake.
The software runs on Unix and Windows platforms and can be compiled on a large variety of compilers, using the CMake building tool. The solver can also be used in a multi-host parallel mode on platforms that support MPI.
RE2 by Google is designed for the Linux operating system. It also runs on MS Windows using MSVC, MinGW, or Cygwin. It should also run on other operating systems that support CMake.
The build process with CMake takes place in two stages. First, standard build files are created from configuration files. Then the platform's native build tools are used for the actual building.
Frei0r plugins are fully cross-platform, they are found in several GNU/Linux and BSD distributions, available for Mac OS X as part of the Fink and MacPorts projects and easily compiled on Windows platforms using Cmake and Cygwin.
CMake scripts can produce Microsoft Visual Studio project and solution files. However, CMake's syntax is more oriented towards Unix and GNU makefiles, while Visual Studio development relies primarily on project->properties GUI.
Ginkgo CADx is developed using C++ language, has a plug-in architecture, and is cross-platform by means of the standard CMake tool. Is based on common open source libraries like VTK, ITK, and wxWidgets.
The main changes of fhDOOM compared with the original engine are a full port to modern OpenGL and GLSL, soft shadows (using shadow mapping), soft particles, CMake based build system and experimental support for Qt based tools.
CMake can locate executables, files, and libraries. These locations are stored in a cache, which can then be tailored before generating the target build files. The cache can be edited with a graphical editor which is included in the project.