Synonyms for hobby_consolas or Related words with hobby_consolas
Examples of "hobby_consolas"
"Chronicles of the Sword" was ported for the PlayStation because of the ownership of Psygnosis by Sony, and released in June 1996 in Europe and in November 1996 in North America. To promote the game, Sony run win-a-PlayStation contests in some magazines including "
"Shadow Dancer: The Secret of Shinobi" was very well received. "Video Games & Computer Entertainment" awarded this "brilliant and beautiful arcade monster" an overall score of 33 out of 40. "ACE" gave it a score of 778/1000 and "
" gave it a 90%. In 1992, "Mega" placed it at #33 in their ranking of top Mega Drive games of all time.
Reviewers praised "Burning Rangers"' colourful lighting effects, but criticised its collision detection and occasional graphical glitching. Lee Nutter of the British "Sega Saturn Magazine" enjoyed the detailed characters and described the lighting effects as excellent, although he, along with IGN's Levi Buchanan, noticed that the visuals had minor problems. Sonia Herranz from "
" and Ed Lomas from "Computer and Video Games" commended the character's designs, colourful lighting and detailed visuals, though Lomas declared that the graphics "[did] often look a mess".
The 1990s and 2000s have been described as "lost decades" for the Spanish video game industry. However, Alberto Flores de Rio wrote in the "Encyclopedia of Video Games" that the 2010s may be a resurgence for Spanish-based game development. Akaoni Studio and MercurySteam started off the decade with financially successful games. Alejando Alcolea of "
" called 2015 the possible start for a "second golden age of Spanish software".
() is a Spanish video game magazine founded in October 1991 by Hobby Press and currently edited by Axel Springer. The monthly magazine offers information about games for all consoles, and since 2012 has also covered video games for PC and mobile devices. In March 2014 it had a circulation of 32,129 copies, and had approximately 330,000 readers. Their official website is the fifth most visited Spanish video game website.
The game had mixed to positive reviews.
said that it had "lots of championships and events that show that a rally simulator can be very diverse. Easy to play but very punishing at times and with a graphical "furnish" far from other genre peers that make some impact in the final experience". Playstation Universe added that ""Sébastian Loeb Rally Evo" offers a fun rallying experience that WRC fans will enjoy, especially with the grand variety of tracks at your disposal. Despite issues with both graphics and physics, "Sébastian Loeb Rally Evo" is a fun drive and a great starter game for those interested in the World Rally Championship.
"Sunset Riders" was mostly very well received by video game press. "Sinclair User" gave the arcade game an 82 out of 100, opining it "plays very well and should prove an interesting challenge for your finely honed arcade skills." In a more reserved review, "Zero" rated the arcade original a 3 out of 5, calling it a "fairly fast shoot'em up with a sense of humour." The "rather splendid" SNES version was given an overall score of 87% by Dan Jevons from "Super Play", who described it as "another winner from Konami's stable;" it also received an 88% and an 89% from two reviewers in "SNES Force". "
" gave the scores of 86% to the SNES version and 78% for the Sega Mega Drive / Genesis one, while "Mean Machines Sega" rated the latter as 84%, noting it as "surprsingly good".
Micromanía is a Spanish computer game magazine. It was founded by the publisher HobbyPress, currently a subsidiary of Axel Springer SE. It was created in May 1985, and is one of the first magazines in Europe exclusively devoted to video games. It was first published soon after "MicroHobby", which had been created just a few months earlier by the same publisher. The magazine in its two first periods was a major outlet supporting of the golden era of Spanish software. "Micromanía" celebrated its 25th year anniversary in 2010. In July 2012, Axel Springer closed the magazine, focussing its video game coverage in its other magazine "
". The magazine team continues the magazine independently, published by BlueOcean Publishing.
The Sega Mega Drive version was reportedly completed in 1995 and reviewed in several European magazines which were sent full review copies, like Spanish
(#45, June 1995) and German GAMERS (August 1995 issue), but the game remained unpublished due to Ocean's diminishing support of the console and lack of interest from retailers. Prototypes of the game are known to exist, although none of them have been leaked into the public domain, making it a sought-after title in the scene of Mega Drive unreleased games. It was finally released by a Sega-16 user who got a hold of a working prototype and dumped the ROM into the public domain in October 2015.
In the West, "GamePro" reviewers criticized the original "Samurai Shodown" for its perceived unbalancing of characters, singling out Nakoruru as "too weak", but "Electronic Gaming Monthly" conversely opined that "despite her size, Nakoruru is one of the deadlier fighters" in the game. "
" described this "no doubt" favourite "Samurai Shodown" female character as an equivalent of Mai Shiranui from "Fatal Fury" but with a different appeal, that is an irresistible cuteness instead of sexual provocativeness. She has since been included among the series' favourites of many gaming publications, including Anime News Network, GamesRadar, IGN, Joystiq, "Official Xbox Magazine" and VideoGamer.com. In 2012, GamesRadar listed Nakoruru among top seven fighting game characters of all time, comparing her to a "feudal Japan version of Captain Planet". Tracey John from MTV also included her hawk Mamahaha (misspelled as "Mahaha") among the greatest birds in video game history and Rich Knight from "Complex" listed it as one of the ten craziest weapons in fighting games.
Mark Reed of "Maximum" thought that the game was graphically a "mixed bag", praising the well-defined sprites and animations whilst criticising the backdrops, stating that they looked "often too blocky" and repetitive, although he admitted that it improved in later levels. Neil West from the "Next Generation Magazine" thought the graphics were "solid", despite recognising that the game was mostly a direct transition from a 2D format into 3D. Chris Broesder of AllGame thought that the graphics added to the overall experience of the game, stating that the characters were colourful and of "cartoon quality", although he noted that some textures were "a bit blocky" when zoomed in on. Amalio Gomez of "
" praised the sprite renderings and 3D environments as "beautiful", stating that the game took advantage of the Saturn's power and possibilities.
According to "Edge", Yuffie, being one of characters that are "brands in and of themselves", "created a new anime stereotype -- the, uh, giddy girl ninja." WomanGamers.com gave the character an overall score of 7.0/10, opining that while "a 16 year old ninja girl was a nice refreshing change [...] it would have been nice if her character had matured and developed through this story." In 2012, Becky Cunningham of Cheat Code Central ranked her as the fourth top ninja in video games, stating that despite her "cocky, brash, and slightly abrasive personality," Yuffie is "also a compassionate person with an impressive goal," serving "as both comic relief and unlikely hero, a seemingly self-centered sneak thief who always does the right thing in the end." In 2013, Liam Gilchrist of What Culture included her ten memorable "Final Fantasy" characters that deserve their own game, possibly "a "Thief"-esque title, but more suitable for younger players." In a 2014 poll by Spanish magazine "
", Yuffie was voted one of eight best ninja characters in video games. Márcio Pacheco Alexsandro of Brazil's Game Hall placed Yuffie at fifth spot on his 2014 list of top female ninja characters in games, commenting on her close resemblance to Makimachi Misao from "Rurouni Kenshin". In 2012 Jef Rouner of the "Houston Press" listed Yuffie's reaction to Aerith's death as one of the five most "heartbreaking" missable scenes in the "Final Fantasy" franchise; which he felt rivalled the emotional impact of anything found in the main narrative.
Upon its Western release, "Xenoblade Chronicles X" earned an aggregated review score of 84/100 at Metacritic, indicating "generally favorable" reception. Nintendo Life praised the game's battle system, deep upgrade pathways, vast world size, and graphics, but criticized the occasional difficulty spike and fetch quest. IGN scored it 8.2/10, stating that, "Out in the wilderness, Xenoblade Chronicles X presents seemingly endless reasons to fight and wander the planet.", and that "Xenoblade Chronicles X is a massive RPG with enough surface area, sub quests, and customization to keep you busy". However, the game was criticized by IGN with a narrative that "makes important moments feel bland, with low production value that robs emotional scenes of any dramatic weight". Nintendo World Report scored it 9.5/10, stating that it is "required playing for anyone with the slightest inclination toward RPGs, and if you need to buy the system then do it" as it is "an essential part of the Wii U library." "
" scored it 93%, stating that if "you value a long experience in which great satisfactions come little by little, you should consider getting a Wii U for this game."
"Yakuza 5" received generally positive reviews release in western territories, while receiving critical acclaim in Japan. It holds a score of 83 out of 100 on review aggregator website Metacritic. The game received a perfect score of 40 out of 40 from japanese gaming magazine "Famitsu". "
" called it "one of the best games in the history of PS3" and "an incomparable piece of art that has everything: five main characters, five cities, an attractive script, lots of missions, a great combat system." "Hardcore Gamer" called it "one of the best games of last generation." PlayStation Universe praised the "complex storyline with lots of twists", the "cutscenes that push the PS3's visual capabilities", and the "myriad of mini-games and side quests" that "will give more incentive to keep playing once it is over", concluding it to be a "fitting swan song game for the PS3 era in the west." "" said the "amount of content packed in the game is impressive, and the detail put in the cities' recreations is astonishing."
Mai has been often compared to the fighting genre's other early female icon, Chun-Li, with whom she shared the "Top Girls" entry in a 1994 ranking of fighting games by a Spanish magazine "
". UGO Networks declared Mai the "Chun-Li of the SNK universe", while Ed Laurence of "Sinclair User" wrote in 1993 that she was able to "out-Chun Li Chun Li." Previewing "Capcom vs. SNK 2", GameSpot's Justin Speer wrote about its "beautiful and powerful females such as Chun-Li and Mai," and Rich Knight of "Complex" pitted the characters against each other in his 2011 "battle of the beauties" feature, stating: "Breasts or legs? Personally, we'll take 'em both." In ScrewAttack's "Death Battle!" series the same year, Mai, dubbed "the queen of fighters", defeated Chun-Li due to her greater nimbleness and superior ranged attack abilities. Joystiq's Richard Mitchell said in 2007 that "There is one thing "Street Fighter" will never have, and that's Mai." Mai Shiranui is also very popular in Korea, where received 62% of all votes in an Internet poll for White Day 2009, far ahead of Chun-Li (19%). Kurt Katala of Hardcore Gaming 101 called the "Street Fighter"s Maki Genryusai a "sexy Mai Shiranui ripoff", despite Maki having debuted only in "Final Fight 2" in 1993. Comparisons between Mai and Maki have been made by other sources, including GameSpot, CNET and IGN, furthermore Iroha from SNK's own "Samurai Shodown VI" was described as this game's "equivalent of Mai Shiranui" by Siliconera. A female writer for "ScrewAttack Magazine" used Mai as an example of well-animated fan service breasts that move around realistically as she moves in games, unlike in some other cases such as that of "DOA's" Kasumi, and "GamePro" likened her with Taki from Namco's "Soulcalibur" series as "a gravity-defying marvel of science and physicality." Mai has additionally drawn comparisons to other mainstream female game characters such as Lara Croft and Ivy Valentine. China's Mop.com included Mai on their 2010 list of ten strongest women in video games, alongside Chun-Li among others, and Mexico's Chilango grouped "Lara Croft/Chun Li/Mai Shiranui" together at the top of their list of "the women we have dreamed of in the nineties." According to Crunchyroll's Nate Ming in 2016, Mai has continued to represent "SNK, "Fatal Fury", and "KoF" in the same way that Chun-li reps "Street Fighter"." That same year, Polish magazine "CD-Action" described her as the "second dame" of 2D fighting, after Chun-Li.
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