Synonyms for iuz or Related words with iuz

gruumsh              orcish              yeenoghu              robilar              khorne              kiaransalee              menzoberranzan              dracolich              nerull              illidan              arthas              dwarven              netherese              servitors              netheril              malekith              moradin              larethian              maglubiyet              hextor              orcus              archmage              easterlings              slaanesh              stormrage              nurgle              beastmen              dalaran              acererak              draenei              demogorgon              lizardfolk              corellon              asmodeus              lordaeron              duergar              necron              angmar              drow              lizardmen              tharizdun              silvanesti              phaerimm              garrosh              mordenkainen              rhudaur              glaurung              summoners              khadgar              valusia             



Examples of "iuz"
The Empire of Iuz is an empire ruled by the demigod Iuz.
The boxed set was supported by the publication of two new source books in 1993, also written by Sargent. WGR4 "The Marklands" provided information about the good realms of Furyondy, Highfolk, and Nyrond that opposed Iuz, while WGR5 "Iuz the Evil" detailed information about the lands of Iuz, and emphasized the prominent new role that Iuz now played in the world order.
Melf is vastly knowledgeable and experienced. He specializes in Iuz and buried evils, and is strongly opposed to both Iuz and the Scarlet Brotherhood.
The realms of Iuz were described in the accessory "Iuz the Evil" (1993), and are further detailed in the adventure anthology "The City of Skulls" (1993).
Iuz rules from "blood-black Dorakaa," the City of Skulls.
In the "World of Greyhawk" campaign setting for the "Dungeons & Dragons" roleplaying game, Iuz (pronounced YOOZ or EE-uz) is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on Oerth, where he rules a broad swath of the Flanaess known as the Empire of Iuz. Iuz was also named as one of the greatest villains in D&D history by the final print issue of "Dragon". His symbol is a grinning human skull, or a human skull with blood-red highlights.
The Empire of Iuz is classified by the "Living Greyhawk Gazetteer" as an "imperial theocratic dictatorship." Though Iuz holds all power, his rule is inconsistent. Iuz's priesthood and other spellcasters manage the affairs of the empire in his name. Iuz and his servants have more control over some regions of the empire than others.
Iuz returned to Dorakaa, slaying impostors, dissidents, and those whose bodies exploded particularly entertainingly, their skulls adding to Iuz's grisly road. Iuz established himself as a living god, and the Oerth trembled.
Iuz was discussed in "Dragon" #358 (2007), in the "Core Beliefs" column for Saint Cuthbert.
Iuz played a prominent role in the module, "The Temple of Elemental Evil" (1985).
Iuz plays a major role in the "Die Vecna Die!" adventure.
In 570 CY, Robilar, with Riggby and his orc henchman Quij, released Iuz from his captivity in the "Godtrap" using magic supplied by Mordenkainen. Bigby, Tenser, and Neb Retnar attempted to stop the plan, but arrived too late. The six adventurers battled Iuz together and nearly succeeded in destroying the cambion with one of Bigby's "Crushing Hand" spells, but Iuz managed to teleport away at the last minute. The release of and failure to destroy Iuz would have grave consequences on the future of the Flanaess.
Iuz was conceived around 460 CY, shortly after his mother Iggwilv imprisoned the demon lord Graz'zt. He first came to prominence in 479 CY, when the handsome youth gained control of a petty fief in the Howling Hills. Ostensibly beholden to Furyondy, in practice it was independent. It had been left to Iuz upon the death of his "father," a human ruler who had supposedly claimed that Iuz was his son. Almost immediately, Iuz transformed his estate into an armed camp, and began cultivating alliances with the other local lords. Using cunning and guile, Iuz manipulated his "allies" against one another and against stronger opponents, weakening all of the cambion's rivals. Slowly Iuz's forces increased in size as humans and orcs gathered under the banner of the Child of the Evil One. The humans cared little for the orcs, but they liked how their opponents feared the orcish shock troops. Goblins, similarly, began rallying to his cause as well. By 480 CY, Iuz had earned the title Lord of Pain as his conquest began against his weakened neighbors. The atrocities he committed during these early campaigns made it clear to all who witnessed those battles that whoever his parents were, Iuz certainly had no humanity. Before long, Iuz controlled three neighboring fiefs in addition to his original one. King Avras III of Furyondy called his southern nobles for aid against the warlike upstart, but the nation fell into internal squabbling and in the end did nothing to restrain the cambion's ambitions.
Heward is further detailed in "Iuz the Evil" (1993), and appeared again in "Greyhawk: The Adventure Begins" (1998).
The Empire of Iuz consists of five loosely defined political regions, though they are not considered actual provinces.
Keoghtom is further detailed in "Iuz the Evil" (1993), and appeared again in "Greyhawk: The Adventure Begins" (1998).
Iuz was first mentioned in the Greyhawk campaign setting of the Dungeons & Dragons game in the original "World of Greyhawk" folio (1980), and was then described in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in "Dragon" #67 (1982). Iuz was subsequently detailed in the "World of Greyhawk Fantasy Game Setting" (1983), and in "Greyhawk Adventures" (1988).
Iuz has been breeding them in great numbers, valuing their tough hide that replaces the need for armor. It may be impossible to crossbreed them with goblins, or Iuz would likely have done so already in the hope of breeding lightly armored, fast-breeding warriors.
Clerics of Iuz are commonly known as Liars or Oppressors among the faithful. These titles are accepted as the honor it is intended to be; the twisted culture that Iuz cultivates considers these words to be flattering. Often they are multi-classed wizards or fighters.
The worshippers of Iuz seek to further the expansion of their master's empire. Outside the Empire of Iuz, his worship is uncommon and usually suppressed by the local government. Even if a community espouses tolerance toward the Iuzian creed, his followers prefer to remain a secret, as befits the worshipers of the god of deceit.