Synonyms for lua_scripting or Related words with lua_scripting

python_scripting              vbscript              actionscript              applescript              jscript              spell_checker              python_bindings              hlsl              haxe              templating              hypertalk              emacs_lisp              cfml              qml              powershell              integrated_query_linq              tcl_scripting              wysiwyg_editor              urbiscript              scriptable              perl_perl              autolisp              wxwidgets              rebol              parser_generator              coldfusion              vb_net              verilog_hardware_description              ecmascript              autoit              jython              tcl_tk              quakec              gnu_guile              restful_api              borland_delphi              bpel              html_hypertext_markup              fltk              xquery              ironpython              xaml              modelica              python_ruby              wiki_markup              pl_pgsql              primefaces              powerbuilder              hypernext              jquery             

Examples of "lua_scripting"
KNM incorporates the Lua scripting language to provide a facility to extend the product with customer developed tests.
Lua scripting: mpv's behavior and functions are customizable via use of small programs written in the Lua scripting language, which can be used for tasks like cropping video, providing a graphical user interface (GUI) or automatically adjusting the display's refresh rate.
With the introduction of Lua scripting in version 2.6, users can expand Renoise. They are encouraged to share their work on the centralized Renoise Tools page.
Dnsmasq supports modern Internet standards such as IPv6 and DNSSEC, network booting with support for BOOTP, PXE and TFTP and also Lua scripting.
Bitsquid is a 3D game engine with support for Windows, PlayStation 4, PlayStation 3, Xbox 360, Android and iOS. It uses the Lua scripting language.
In 3DMLW 2D and 3D content are handled independently from each other, but they are free to overlap. For animating 3D scenes and handling different events a Lua scripting facility is provided. The following script snippet demonstrates colour fading:
In October 2007, BlitzMax 1.26 was released which included the addition of a reflection module. BlitzMax 1.32 shipped new threading and Lua scripting modules and most of the standard library functions have been updated so that they are unicode friendly.
Telltale Tool is a proprietary game engine developed by Telltale Games, which utilizes the Lua scripting language. It was designed to be portable, making Telltale Games able to release to and update games on multiple platforms simultaneously.
In addition, it has been hacked to run homebrew software. With the release of OS 3.0, the Lua scripting language is supported, allowing 3rd party programs to be run without the need of exploits.
Ardour major version 5.0, with improvements including support for a new tabbed interface, Lua scripting, VCAs, plugin pin management and many other new features, was released in August, 2016.
Free software from the Canon Hack Development Kit (CHDK) project allows nearly complete programmatic control of PowerShot cameras, enabling users to add features, up to and including BASIC & Lua scripting.
A few games give players extensive control over their HUD, such as customizing position, size, color, and opacity. "World of Warcraft" is notable for allowing players to significantly modify and enhance the user interface through Lua scripting.
The "Baldur's Gate" series brought many technical advancements over computer-based role-playing games of the past. BioWare's Infinity Engine offers a pre-rendered isometric worldview, with sprite-based characters. "Baldur's Gate" was also the third computer game ever to make use of the Lua scripting language. The engine was also used for "" and the "Icewind Dale" series.
The game engine supports sandboxed Lua scripting, which allows for a high degree of control for players to redesign the HUD and write new widgets for additional features. These widgets can be packed into addons and uploaded to the Steam Workshop where other players are able to install and utilise the contained widgets.
Players are able to design their own custom maps with the Scenario Editor. The Scenario Editor is the same tool used by the developers to create all the town, city and quest scenarios in the game and uses the easy-to-learn Lua scripting language.
Far's standard functionality can be greatly extended with macros (written in Lua scripting language, primarily used to record keypress sequences) and plugins. Standard plugins installed by default include FTP, Windows network, extensible archive file support and temporary panel (sandbox) virtual file systems, a process list, print manager, filename case converter, and several editor plugins to format, wrap, and otherwise alter text.
A game engine originally dubbed "Evolution" was developed specifically for the game. It has since been renamed "Spark". The game engine utilizes the Lua scripting language for game logic, allowing for easy expansion of the game's mechanics. Physics support is provided by several third-party libraries.
Even though the source code for Ecco Pro is not open source, development of plugin extensions to the software continues. According to Scott Rosenberg, a programmer using the handle "slangmgh" developed an extension to Ecco Pro posted to ecco_pro users group on Yahoo which includes fixes and upgrades to the program, and may incorporate the Lua scripting language.
In addition to simple memory addresses, cheat tables can extend the functionality of Cheat Engine using the Lua scripting language. Almost all of Cheat Engine's features are scriptable, and it is even possible to design custom dialogs to interact with scripts.
Multi Theft Auto's latest release is for the game "Grand Theft Auto: San Andreas" and is built upon a now open source game engine that has been in development for several years and is the only project that is still actively maintained. The engine provides users with all the necessary tools they need to create their own game modes and maps by exposing a large part of the original game functionality through a Lua scripting machine.