SynonymsBot
Synonyms for mosys or Related words with mosys
preventsys
microsemi
conexant
xecom
mycotech
teradyne
revivicor
radvision
sanvic
nemerix
alteco
nanosys
flacktech
domosys
radisys
cybersoft
cardiodigital
synaptics
interscientific
intrinsity
novotechnik
psychogenics
numerex
littelfuse
allegran
finisar
viztec
acxess
spansion
glycofi
cleversafe
inmos
canesta
genetrace
avanstrate
surfware
xircom
xirrus
sigmatel
signalquest
chemitech
scivax
targesome
netgear
sproutlets
plantronics
spriae
renesas
tellabs
sunplus
Examples of "mosys"
In 2011,
MoSys
expanded its business model to become a fabless semiconductor company with the 1st sampling of integrated circuits for the
MoSys
"Bandwidth Engine" product family.
MoSys
claims the following sizes for 1T-SRAM arrays:
Yen has been on the board of several prominent companies including Acer, ATI,
MoSys
, and others.
In 2013,
MoSys
introduced its line of LineSpeed integrated circuits with its first offering, a 100G Gearbox.
In 2012,
MoSys
discontinued its IP business in order to concentrate solely on its line of Bandwidth Engine ICs.
As of December 2010,
MoSys
IP cores had shipped in over 370 million devices, including mobile consumer devices, home entertainment systems, graphics systems, networking, and data storage systems. The popular Nintendo GameCube and Wii game consoles used
MoSys
1T-SRAM memory IP.
An embedded variant of PSRAM is sold by
MoSys
under the name 1T-SRAM. It is technically DRAM, but behaves much like SRAM. It is used in Nintendo Gamecube and Wii video game consoles.
MoSys
, Inc. is a publicly traded fabless semiconductor company based in Santa Clara, California that sells solutions for data path connectivity, speed and intelligence while eliminating data access bottlenecks on line cards and systems scaling from 100G to multi-terabits per second. Prior to 2012 it also sold high-performance embedded DRAM under IP cores under the "1T-SRAM" moniker as well high-speed SerDes cores and DDR interface IP. Customers for
MoSys
IP included a wide range of IDMs, foundries, and other fabless semiconductor companies. Applications included networking, consumer products, graphics systems, general computing, and storage systems.
1T-SRAM is a pseudo-static random-access memory (PSRAM) technology introduced by
MoSys
, Inc., which offers a high-density alternative to traditional static random access memory (SRAM) in embedded memory applications.
Mosys
uses a single-transistor storage cell (bit cell) like dynamic random access memory (DRAM), but surrounds the bit cell with control circuitry that makes the memory functionally equivalent to SRAM (the controller hides all DRAM-specific operations such as precharging and refresh). 1T-SRAM (and PSRAM in general) has a standard single-cycle SRAM interface and appears to the surrounding logic just as an SRAM would.
MoSyS
markets 1T-SRAM as physical IP for embedded (on-die) use in System-on-a-chip (SOC) applications. It is available on a variety of foundry processes, including Chartered, SMIC, TSMC, and UMC. Some engineers use the terms 1T-SRAM and "embedded DRAM" interchangeably, as some foundries provide Mosys's 1T-SRAM as “eDRAM”. However, other foundries provide 1T-SRAM as a distinct offering.
The included operating system was the UCSD p-System. Many other operating systems were available including CP/M-68K, Idris, PDOS, HyperFORTH Plus, BOS, TRIPOS, Mirage, and
MOSYS
. Programming languages available included Pascal, Modula-2, C, FORTRAN77, BASIC, 68000 macro assembler, APL, LISP and Forth.
Between 2001 and 2004 Hu was the chief technology officer of Taiwan Semiconductor Manufacturing Company. He has sat on the board of several companies, including FormFactor,
MoSys
and SanDisk; he was chairman of the board of Celestry Design Solutions, which he founded.
He was key in Factor 5 becoming Nintendo's technology partner, supplying the Nintendo 64 audio development software; and in the fundamental development of the Nintendo GameCube and Wii console hardware and software. He was a member of the Sony PS3 Edge toolset group. He and teams from his company have pioneered many technological advancements in video game audiovisual technology such as MusyX (originally called
MOsys
FX Surround), with collaboration with Dolby Labs, THX, and AMD (then known as ATi)..
Skywalker Sound supplied the development team with sound directly from "The Phantom Menace" for use in "Battle for Naboo". Because its music is fully interactive and in real-time, the game required new material to be composed and pieces from the movie to be rewritten. Factor 5 again used its own sound drivers called MusyX to handle the game's sound, as it did with "Rogue Squadron" (then called
MOsys
FX Surround). The game includes voice work from voice actors Jeff Coopwood, Roger L. Jackson, Doug Boyd and Terence McGovern.
Some DRAM components have a "self-refresh mode", which involves much of the same logic that is needed for pseudo-static operation, but this mode is often equivalent to a standby mode. It is provided primarily to allow a system to suspend operation of its DRAM controller to save power without losing data stored in DRAM, rather not to allow operation without a separate DRAM controller as is the case with PSRAM. An embedded variant of PSRAM is sold by
MoSys
under the name 1T-SRAM. It is technically DRAM, but behaves much like SRAM, and is used in Nintendo Gamecube and Wii consoles.
LucasFilm was hesitant to grant access to the "Star Wars" library of sound effects for the game's sound designer, Rudolph Stember. As a compromise, the company provided Stember with sounds sampled at the relatively low rate of 22 kHz, half the standard rate. Stember objected, claiming that the clips sounded worse than effects he had lifted from VHS tapes for a previous "Star Wars" project. The game includes voice work from several notable persons, including screen actors Olivia Hussey and Raphael Sbarge as well as voice actors Bob Bergen, Neil Ross and Terence McGovern. Instead of using Nintendo's default sound drivers, Factor 5 developed its own tool called
MOsys
FX Surround. The Factor 5 drivers use Nintendo 64 processors, but tax them less; advanced compression techniques were also employed. As a result, the game includes over 80 minutes of high-quality stereo sound.
Multibank DRAM is a type of specialized DRAM developed by
MoSys
. It is constructed from small memory banks of , which are operated in an interleaved fashion, providing bandwidths suitable for graphics cards at a lower cost to memories such as SRAM. MDRAM also allows operations to two banks in a single clock cycle, permitting multiple concurrent accesses to occur if the accesses were independent. MDRAM was primarily used in graphic cards, such as those featuring the Tseng Labs ET6x00 chipsets. Boards based upon this chipset often had the unusual capacity of because of MDRAM's ability to be implemented more easily with such capacities. A graphics card with of MDRAM had enough memory to provide 24-bit color at a resolution of 1024×768—a very popular setting at the time.