Synonyms for orcish or Related words with orcish

dwarven              iuz              beastmen              gruumsh              illidan              draenei              lordaeron              zhentarim              haradrim              warboss              skaven              netherese              lizardmen              vaprak              larethian              defiler              medeus              khaine              galra              sahuagin              warchief              corellon              lizardfolk              witchland              archdemon              khorne              duergar              moredhel              cormyr              taldeer              gothmog              thranduil              stormrage              infershia              netheril              fomorian              silvanesti              gnolls              dorok              maglubiyet              grimgor              ergoth              antitribu              pomarj              mandalorian              gondorian              greenskins              telmarine              garrosh              dragonlord             



Examples of "orcish"
The Orcish Empire of the Pomarj is a dictatorship which oversees various humanoid tribal leaders. The dictator's power is enforced by his large personal army made up of warriors from his own orcish tribe.
The most widely spoken languages in the Pomarj are Orcish, Common, and Goblin.
Luthic is the orc deity of fertility, medicine, females and servitude. She is the wife of Gruumsh and mother of Bahgtru. Her sacred animal is the cave bear. Her symbol is an orcish rune meaning "home." Luthic embodies the orcish feminine ideal, subordinate to male orcs but still protecting the cohesion of orcish society. Luthic is described as a matronly orc with very long claws. She fights bare-handed with her claws because only the males of the community are allowed to wield a weapon. She may also use powerful spells, as such arts are not considered manly in orcish culture.
The most widely spoken languages in Geoff include Common, Flan, Keolandish, Elvish, Halfling, Orcish, Goblin, and Giant.
Grimgor Ironhide is a fictional character in the "Warhammer Fantasy" universe. He is an Orcish "Warboss", who controls various factions of Black Orcs.
The orcish pantheon, led by Gruumsh, is heavily favored in the Pomarj, as are Beltar, Syrul, and the goblin pantheon, led by Maglubiyet.
The Orcish Empire of the Pomarj is made up of numerous territories, the vast majority ruled by non-human tribal leaders.
Losels speak a crude form of Orcish that is difficult for other speakers of that tongue to understand. They can also communicate with baboons.
Chapter 2 is a direct continuation of Chapter 1 and all items and spells are carried over. It continues the adventures to find the way to Naylith and have the final (or at least a final) confrontation with the Vampire Lord. Two more people join the party: Lydia, seen in Lord of Twilight, a powerful fighter with magical spells, and Ulf, an orcish scholar who you rescue from the orcish prison.
The novel explores the events in the orc world before the Orcish corruption. The story is set before the events of . The main characters in the novel are Gul'dan (shaman/warlock), Ner'zhul (shaman/warlock), Durotan (Frostwolf Clan Chieftain), Orgrim Doomhammer, and Kil'jaedan. The novel details the union of the orc clans into a single horde under Gul'dan and Blackhand, the corruption of the orcs and the destruction of the Draenei by the orcish horde.
The book's plot revolves around Thrall's journey from birth, to slavery as a gladiator and finally his path on the journey to becoming Warchief of the orcish Horde. The main villain of the book is Aedelas Blackmoore, who commands the encampments where the orcs were imprisoned, and also Thrall's former owner. Blackmoore's plans were to raise Thrall to command an orcish army to overrun the Alliance, allowing him to forcibly take the position of King.
"Dark Omen" also has a multiplayer component, where both players 'purchase' an army with a predefined amount of money before facing each other in battle, and can choose to play as the Imperial, Orcish or Undead forces.
No map is given for the orcish fortress, but instead the adventure uses a flow chart. Regions of the chart determine encounters and information yielded, and the characters move from one region to another by means of dice roles.
In many campaign settings for the "Dungeons & Dragons" role-playing game, the orcish pantheon of gods consists of the leader, Gruumsh, as well as Bahgtru, Ilneval, Luthic, Shargaas and Yurtrus.
Ilneval is the orc deity of warfare. He lives in the orcish realm of the "Nishrek" in Acheron. For the Basic D&D setting, Ilneval was known as Karaash.
In the "World of Greyhawk" campaign setting for the "Dungeons & Dragons" roleplaying game, the Pomarj can refer either to a large peninsula located in the central Flanaess, or to the Orcish Empire of the Pomarj, located in the same region.
The sixth heir to the throne of Kingdom of Many-Arrows, Obould the Sixth, is visiting the house of a "beautiful" Orcish maiden who is set to marry an elf from the Glimmerwood (formerly Moonwood).
Due to their orcish blood, half-orcs are on poor terms with some of the other races. Relations are particularly troubled with elves and dwarves, due to racial enmity between orcs and these races. It is still possible for a half-orc to find camaraderie with an elf or a dwarf; dwarves in particular are willing to befriend half-orcs who have proven themselves worthy of trust. Half-elves tend to be sympathetic toward half-orcs, knowing the hardships of being an outcast from both of their parent races. Halflings and gnomes are generally accepting of half-orcs and happily interact with them. Half-orcs adopt different attitudes to gain acceptance from those who are wary of their orcish heritage. Some are reserved, some demonstrate public virtue, while others force respect through physical intimidation. Half-orcs living among humans may choose human names in order to fit in, or orcish names to intimidate others.
Losels look like baboons with orcish features and fully opposable thumbs. They are more stooped than orcs, but can walk upright if convinced to. They have very short-range infravision (10 feet).
Kobolds speak a version of the Draconic tongue, with a yipping accent (their voices are said to resemble the sound of small dogs barking). Some also learn to speak Common, Goblin, Orcish, and Undercommon.