Synonyms for paranoia or Related words with paranoia

apathy              paranoid              delusion              delusions              angst              hopelessness              hallucinations              hallucination              loneliness              homicidal              moodiness              delirium              nervousness              sadness              nightmares              anxieties              derealization              hypervigilance              obsessions              anger              neurotic              anxiousness              suicidal              neuroses              hallucinatory              sleeplessness              despair              compulsions              fearfulness              neurosis              obsessional              anhedonia              hysteria              obsessive              impulsiveness              anxiety              stupor              catatonia              narcissism              melancholia              sleepwalking              amnesia              hyperarousal              cynicism              boredom              dysphoria              forgetfulness              impulsivity              tearfulness              claustrophobia             

Examples of "paranoia"
Since 2001, MegaCon has also been the location of the long-running "Paranoia LIVE!" LARP, based on Mongoose Publishing's "Paranoia".
Paranoia e Potere (in English "Paranoia and Power") is the first official album of the Italian band Punkreas.
Due to the suspicious and troublesome personality traits of paranoia, it is unlikely that someone with paranoia will thrive in interpersonal relationships. Most commonly paranoid individuals tend to be of a single status. According to some research there is a hierarchy for paranoia. The least common types of paranoia at the very top of the hierarchy would be those involving more serious threats. Social anxiety is at the bottom of this hierarchy as the most frequently exhibited level of paranoia.
'Whispers: The Voices of Paranoia' is a narrative by Ronald K. Siegel. First published in 1994, it is a narrative about the extremes of phobias called paranoia.
Costikyan's other RPG credits include "Acute Paranoia" (1986) for "Paranoia", and "Your Own Private Idaho" (1987) for "The Price of Freedom".
Paranoia is a 1953 short story collection by the Dutch writer Willem Frederik Hermans. The titular story was adapted into the 1967 film "Paranoia", directed by Adriaan Ditvoorst.
• Mental disorder (bipolarity, depression, schizophrenia, paranoia, etc.)
In 1904 Gannushkin presented his thesis "Paranoia acuta" or "Acute paranoia" (), which consisted of an historical sketch of development of the theory of paranoia. The issue description starts off with researches performed by Vincenzo Chiarugi and Jean-Étienne Dominique Esquirol. Then focus of a thesis switches to works by Wilhelm Griesinger, Bénédict Morel, and Carl Friedrich Otto Westphal. Subsequently represented are observations made by Sergei Korsakoff, Vladimir Serbsky, Emil Kraepelin, and Eugen Bleuler. Finally Gannushkin brilliantly describes his own findings related to paranoia.
Greg Costikyan and Goldberg left West End Games in January 1987, forming the short-lived Goldberg Associates. When West End Games declared bankruptcy in 1998, Costikyan and Goldberg tried to recover the rights to "Paranoia"; although West End's founder Scott Palter fought this, a judge gave the rights back to the creators in 2000. Costikyan and Goldberg licensed "Paranoia" to Mongoose Publishing, which began producing new books for the game in 2004. In writing the new edition called "Paranoia XP", Varney, Goldberg and Costikyan reached out to and actively collaborated with "Paranoia"'s online fan community through an official blog and through
偏執面 Faces of Paranoia (Only the Paranoid Survive)
Paranoia is a thought process that typically includes persecutory delusions.
Why Shoah and not Holocaust - on Memory and Justified Paranoia
Nonsense Part 1: The Bible of Paranoia (2005 Short Film)
Paranoia was also made into a video game called "The Paranoia Complex" released in 1989 by Magic Bytes. It was available for Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It took the form of a top-down maze shooter dressed in a Paranoia plot and trappings; reviews of the game from hobby magazines of the period pegged it as mediocre to poor.
Alaksiej Janukievich called Pazniak's accusations of collaboration with KGB "paranoia".
The trap is set when, in her bitterness and paranoia, Babooshka arranges to meet her husband, who is attracted to the character who reminds him of his wife in earlier times. She thereby ruins the relationship due to her paranoia.
Pronoia can be defined as the opposite of paranoia. A person suffering from paranoia suspects that persons or entities (e.g. governments/deities) conspire against them. A person experiencing pronoia feels that the world around them conspires to do them good.
Paranoia! (or "Paranoia") is a Czech conquest science fiction video game and a clone of "Dune II". It was developed by Phoenix Arts in 1995 and distributed by "Vision" and later by "MEC". It is the first Czech RTS.
In April 2009, "Variety" reported that the French film company Gaumont had acquired "Paranoia" for adaptation as a motion picture. The motion picture, also called "Paranoia", was released in August 2013.
Each of the three books is an entirely self-contained and playable game: "Paranoia: Troubleshooters", "Paranoia: Internal Security", and "Paranoia: High Programmers". The "Troubleshooters" volume presents a slimmed-down version of the "XP "rules, the most notable difference being the removal of the Service Firms and the advanced economy of the "XP "edition, with the focus firmly on the game's traditional premise of casting the player characters as Red-clearance Troubleshooters. The "Internal Security" volume casts the player characters as Blue-clearance Internal Security agents, a refinement of the premise of the 1st edition supplement "HIL Sector Blues" (reprinted in the "XP "line as part of "Extreme Paranoia"). The third game, "Paranoia: High Programmers", casts the player characters as the Ultraviolet-clearance elite of Alpha Complex society and focuses on the political plotting and infighting that dominates the High Programmers' lives, a premise not dissimilar to the Violet-level campaign ideas presented in "Extreme Paranoia".