Synonyms for xamarin or Related words with xamarin

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Examples of "xamarin"
Xamarin Studio is now deprecated and replaced with Xamarin for Visual Studio. At the time of its release in February 2013, Xamarin Studio was a standalone IDE for mobile app development, as part of Xamarin 2.0 based on the open source project MonoDevelop. In addition to a debugger, Xamarin Studio includes code completion in C#, an Android UI builder for creating user interfaces without XML, and integration with Xcode Interface Builder for iOS app design. It is available on Windows and OS X.
Starting with version 4.x, Xamarin rebranded MonoDevelop as Xamarin Studio, but only for the Windows version of the IDE. As of 2016, Xamarin Studio also runs on macOS.
In May 2011, de Icaza started Xamarin to replace MonoTouch and Mono for Android after Novell was bought by Attachmate and the projects were abandoned. Shortly afterwards, Xamarin and Novell reached an agreement where Xamarin took over the development and sales of these products.
In February 2016, Xamarin announced being acquired by Microsoft. One month later in Microsoft Build conference, it was announced that the Mono Project would be relicensed to MIT, Visual Studio would include Xamarin (even the free versions) without restrictions, and Xamarin SDKs would be opensourced.
In February 2013, Xamarin announced the release of Xamarin 2.0. The release included two main components: Xamarin Studio, a re-branding of its open-source IDE Monodevelop; and integration with Visual Studio, Microsoft's IDE for the .NET Framework, allowing Visual Studio to be used for creating applications for Android and iOS, as well as for Windows.
In July 2011, however, Novell - now a subsidiary of Attachmate - and Xamarin announced that Novell had granted a perpetual license for Mono, MonoTouch and Mono for Android to Xamarin, which formally and legally took official stewardship of the project.
On February 24, 2016 Xamarin and Microsoft announced that Microsoft signed a definitive agreement to acquire Xamarin. Terms of the deal weren’t disclosed, though the Wall Street Journal reported the price at between $400 million and $500 million.
Xamarin Test Cloud makes it possible to test mobile apps written in any language on real, non-jailbroken devices in the cloud. Xamarin Test Cloud uses object-based UI testing to simulate real user interactions.
In February 2016, Xamarin announced being acquired by Microsoft
Xamarin claims to be the only IDE that allows for native Android, iOS and Windows app development within Microsoft Visual Studio. Xamarin supplies add-ins to Microsoft Visual Studio that allows developers to build Android, iOS, and Windows apps within the IDE using code completion and IntelliSense. Xamarin for Visual Studio also has extensions within Microsoft Visual Studio that provide support for the building, deploying, and debugging of apps on a simulator or a device. In late 2013, Xamarin and Microsoft announced a partnership that included further technical integration and customer programs to make it possible for their joint developer bases to build for all mobile platforms. In addition, Xamarin now includes support for Microsoft Portable Class Libraries and most C# 5.0 features such as async/await. CEO and co-founder of Xamarin, Nat Friedman, announced the alliance at the launch of Visual Studio 2013 in New York.
On March 18, 2016, Microsoft's acquisition of Xamarin was officially closed.
Xamarin 2.0 was released in February 2013 Xamarin.Android and Xamarin.iOS that make it possible to do native Android, iOS and Windows development in C#, with either Visual Studio or Xamarin Studio. Developers re-use their existing C# code, and share significant code across device platforms. The product was used to make apps for several well-known companies including 3M, AT&T, HP, and Target. Xamarin integrates with Visual Studio, Microsoft's IDE for the .NET Framework, extending Visual Studio for Android and iOS development. Xamarin also released a component store to integrate backend systems, 3rd party libraries, cloud services and UI controls directly into mobile apps.
On February 24, 2016, Microsoft announced it had signed a definitive agreement to acquire Xamarin.
Xamarin Studio is used as the primary IDE, however additional links to Xcode and the iOS simulator have been written.
In May 2011, Friedman became the CEO of Xamarin, a new company co-founded with Miguel de Icaza.
.NET Standard is a set of APIs to unify the .NET Framework, .NET Core, and Xamarin platforms.
Miguel de Icaza (born c. 1972) is a Mexican programmer, best known for starting the GNOME, Mono, and Xamarin projects.
Xamarin.iOS and Xamarin.Android, both developed by Xamarin, are implementations of Mono for iPhone and Android-based smartphones. Previously available only for commercial licensing, after Microsoft's acquisition of Xamarin in 2016, the Mono runtime itself was relicensed under MIT license and both Xamarin.iOS and Xamarin.Android are being made free and open-source.
Shortly after the April 2011 release, Attachmate, parent to developer Mono, laid off an undisclosed number of Mono employees, and announced a deal with startup Xamarin for Mono development and support. At that time, Xamarin CEO Nat Friedman affirmed their commitment to the Moonlight project, although there were no outward signs of any further development afterward.
On March 31, 2016 Microsoft announced that they were merging all of Xamarin's software with every version of Microsoft Visual Studio including Visual Studio Community (which shall receive Xamarin Studio Community), and this added various Xamarin features to come pre-installed in Visual Studio such as an iOS emulator.